unrecognized identifier 'sampler2DArray' で悩んだのだけど
次の書き方で一応 Texture2DArray は機能したので、メモします
Shader "Unlit/NewUnlitShader" { Properties { _MainTex ("Texture", 2D) = "white" {} _BaseColor("Base Color", 2DArray) = "" {} } SubShader { Tags { "RenderType"="Opaque" } LOD 100 Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag // make fog work #pragma multi_compile_fog #include "UnityCG.cginc" struct appdata { float4 vertex : POSITION; float2 uv : TEXCOORD0; }; struct v2f { float2 uv : TEXCOORD0; UNITY_FOG_COORDS(1) float4 vertex : SV_POSITION; }; sampler2D _MainTex; Texture2DArray _BaseColor; SamplerState sampler_BaseColor; float4 _MainTex_ST; v2f vert (appdata v) { v2f o; o.vertex = UnityObjectToClipPos(v.vertex); o.uv = TRANSFORM_TEX(v.uv, _MainTex); UNITY_TRANSFER_FOG(o,o.vertex); return o; } fixed4 frag (v2f i) : SV_Target { fixed4 baseColorTex = _BaseColor.Sample(sampler_BaseColor, float3(i.uv, 0)); return baseColorTex; } ENDCG } } }